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Fischer, Joel E; Greenhalgh, Chris; Jiang, Wenchao; Ramchurn, Sarvapali D; Wu, Feng; Rodden, Tom
In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent Journal Article
In: Concurrency and Computation: Practice and Experience, vol. 0, no. 0, 2017, (e4082 cpe.4082).
Abstract | Links | BibTeX | Tags: computational planning, CSCW, human-agent interaction, mixed-reality games, team coordination
@article{doi:10.1002/cpe.4082,
title = {In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent},
author = {Joel E Fischer and Chris Greenhalgh and Wenchao Jiang and Sarvapali D Ramchurn and Feng Wu and Tom Rodden},
url = {https://onlinelibrary.wiley.com/doi/abs/10.1002/cpe.4082},
doi = {10.1002/cpe.4082},
year = {2017},
date = {2017-03-06},
journal = {Concurrency and Computation: Practice and Experience},
volume = {0},
number = {0},
abstract = {Summary In this paper, we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders, and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional arrangements define the extent to which control is distributed between the collaborative parties. We provide 2 field trials, one to study an “on-the-loop” arrangement in which HQ monitors and intervenes in agent instructions to field players on demand and the other, to study a version that places HQ more tightly “in-the-loop.” The studies provide an understanding of the sociotechnical collaboration between players and the agent in these interactional arrangements by conducting interaction analysis of video recordings and game log data. The first field trial focuses on the collaboration of field responders with the planning agent. Findings highlight how players negotiate the agent guidance within the social interaction of the collocated teams. The second field trial focuses on the collaboration between the automated planning agent and the HQ. We find that the human coordinator and the agent can successfully work together in most cases, with human coordinators inspecting and “correcting” the agent-proposed plans. Through this field trial-driven development process, we generalise interaction design implications of automated planning agents around the themes of supporting common ground and mixed-initiative planning.},
note = {e4082 cpe.4082},
keywords = {computational planning, CSCW, human-agent interaction, mixed-reality games, team coordination},
pubstate = {published},
tppubtype = {article}
}
Fischer, Joel E; Greenhalgh, Chris; Jiang, Wenchao; Ramchurn, Sarvapali D; Wu, Feng; Rodden, Tom
In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent Journal Article
In: Concurrency and Computation: Practice and Experience, vol. 0, no. 0, 2017, (e4082 cpe.4082).
@article{doi:10.1002/cpe.4082,
title = {In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent},
author = {Joel E Fischer and Chris Greenhalgh and Wenchao Jiang and Sarvapali D Ramchurn and Feng Wu and Tom Rodden},
url = {https://onlinelibrary.wiley.com/doi/abs/10.1002/cpe.4082},
doi = {10.1002/cpe.4082},
year = {2017},
date = {2017-03-06},
journal = {Concurrency and Computation: Practice and Experience},
volume = {0},
number = {0},
abstract = {Summary In this paper, we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders, and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional arrangements define the extent to which control is distributed between the collaborative parties. We provide 2 field trials, one to study an “on-the-loop” arrangement in which HQ monitors and intervenes in agent instructions to field players on demand and the other, to study a version that places HQ more tightly “in-the-loop.” The studies provide an understanding of the sociotechnical collaboration between players and the agent in these interactional arrangements by conducting interaction analysis of video recordings and game log data. The first field trial focuses on the collaboration of field responders with the planning agent. Findings highlight how players negotiate the agent guidance within the social interaction of the collocated teams. The second field trial focuses on the collaboration between the automated planning agent and the HQ. We find that the human coordinator and the agent can successfully work together in most cases, with human coordinators inspecting and “correcting” the agent-proposed plans. Through this field trial-driven development process, we generalise interaction design implications of automated planning agents around the themes of supporting common ground and mixed-initiative planning.},
note = {e4082 cpe.4082},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Fischer, Joel E; Greenhalgh, Chris; Jiang, Wenchao; Ramchurn, Sarvapali D; Wu, Feng; Rodden, Tom
In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent Journal Article
In: Concurrency and Computation: Practice and Experience, vol. 0, no. 0, 2017, (e4082 cpe.4082).
Abstract | Links | BibTeX | Tags: computational planning, CSCW, human-agent interaction, mixed-reality games, team coordination
@article{doi:10.1002/cpe.4082,
title = {In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent},
author = {Joel E Fischer and Chris Greenhalgh and Wenchao Jiang and Sarvapali D Ramchurn and Feng Wu and Tom Rodden},
url = {https://onlinelibrary.wiley.com/doi/abs/10.1002/cpe.4082},
doi = {10.1002/cpe.4082},
year = {2017},
date = {2017-03-06},
journal = {Concurrency and Computation: Practice and Experience},
volume = {0},
number = {0},
abstract = {Summary In this paper, we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders, and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional arrangements define the extent to which control is distributed between the collaborative parties. We provide 2 field trials, one to study an “on-the-loop” arrangement in which HQ monitors and intervenes in agent instructions to field players on demand and the other, to study a version that places HQ more tightly “in-the-loop.” The studies provide an understanding of the sociotechnical collaboration between players and the agent in these interactional arrangements by conducting interaction analysis of video recordings and game log data. The first field trial focuses on the collaboration of field responders with the planning agent. Findings highlight how players negotiate the agent guidance within the social interaction of the collocated teams. The second field trial focuses on the collaboration between the automated planning agent and the HQ. We find that the human coordinator and the agent can successfully work together in most cases, with human coordinators inspecting and “correcting” the agent-proposed plans. Through this field trial-driven development process, we generalise interaction design implications of automated planning agents around the themes of supporting common ground and mixed-initiative planning.},
note = {e4082 cpe.4082},
keywords = {computational planning, CSCW, human-agent interaction, mixed-reality games, team coordination},
pubstate = {published},
tppubtype = {article}
}
Fischer, Joel E; Greenhalgh, Chris; Jiang, Wenchao; Ramchurn, Sarvapali D; Wu, Feng; Rodden, Tom
In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent Journal Article
In: Concurrency and Computation: Practice and Experience, vol. 0, no. 0, 2017, (e4082 cpe.4082).
@article{doi:10.1002/cpe.4082,
title = {In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent},
author = {Joel E Fischer and Chris Greenhalgh and Wenchao Jiang and Sarvapali D Ramchurn and Feng Wu and Tom Rodden},
url = {https://onlinelibrary.wiley.com/doi/abs/10.1002/cpe.4082},
doi = {10.1002/cpe.4082},
year = {2017},
date = {2017-03-06},
journal = {Concurrency and Computation: Practice and Experience},
volume = {0},
number = {0},
abstract = {Summary In this paper, we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders, and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional arrangements define the extent to which control is distributed between the collaborative parties. We provide 2 field trials, one to study an “on-the-loop” arrangement in which HQ monitors and intervenes in agent instructions to field players on demand and the other, to study a version that places HQ more tightly “in-the-loop.” The studies provide an understanding of the sociotechnical collaboration between players and the agent in these interactional arrangements by conducting interaction analysis of video recordings and game log data. The first field trial focuses on the collaboration of field responders with the planning agent. Findings highlight how players negotiate the agent guidance within the social interaction of the collocated teams. The second field trial focuses on the collaboration between the automated planning agent and the HQ. We find that the human coordinator and the agent can successfully work together in most cases, with human coordinators inspecting and “correcting” the agent-proposed plans. Through this field trial-driven development process, we generalise interaction design implications of automated planning agents around the themes of supporting common ground and mixed-initiative planning.},
note = {e4082 cpe.4082},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Multi-agent signal-less intersection management with dynamic platoon formation
AI Foundation Models: initial review, CMA Consultation, TAS Hub Response
The effect of data visualisation quality and task density on human-swarm interaction
Demonstrating performance benefits of human-swarm teaming
Fischer, Joel E; Greenhalgh, Chris; Jiang, Wenchao; Ramchurn, Sarvapali D; Wu, Feng; Rodden, Tom
In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent Journal Article
In: Concurrency and Computation: Practice and Experience, vol. 0, no. 0, 2017, (e4082 cpe.4082).
@article{doi:10.1002/cpe.4082,
title = {In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent},
author = {Joel E Fischer and Chris Greenhalgh and Wenchao Jiang and Sarvapali D Ramchurn and Feng Wu and Tom Rodden},
url = {https://onlinelibrary.wiley.com/doi/abs/10.1002/cpe.4082},
doi = {10.1002/cpe.4082},
year = {2017},
date = {2017-03-06},
journal = {Concurrency and Computation: Practice and Experience},
volume = {0},
number = {0},
abstract = {Summary In this paper, we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders, and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional arrangements define the extent to which control is distributed between the collaborative parties. We provide 2 field trials, one to study an “on-the-loop” arrangement in which HQ monitors and intervenes in agent instructions to field players on demand and the other, to study a version that places HQ more tightly “in-the-loop.” The studies provide an understanding of the sociotechnical collaboration between players and the agent in these interactional arrangements by conducting interaction analysis of video recordings and game log data. The first field trial focuses on the collaboration of field responders with the planning agent. Findings highlight how players negotiate the agent guidance within the social interaction of the collocated teams. The second field trial focuses on the collaboration between the automated planning agent and the HQ. We find that the human coordinator and the agent can successfully work together in most cases, with human coordinators inspecting and “correcting” the agent-proposed plans. Through this field trial-driven development process, we generalise interaction design implications of automated planning agents around the themes of supporting common ground and mixed-initiative planning.},
note = {e4082 cpe.4082},
keywords = {},
pubstate = {published},
tppubtype = {article}
}